Hey everyone! Check out this hard surface modeling exercise I did this week. The main look I was trying to capture was the look of parts being 'welded' - it might not be perfect, but hey its a rusted up, paint chipped, industrial anchor lift so it's not supposed to! :P
Maya > Zbrush > C4D > Nuke/Photoshop
Check out the project page for an alternate version as well as some material tests here!